UV Unwrapping
Unwrapping the mesh allows Blender to assign a 2D texture to an otherwise 3D object. It flattens out the faces and makes it easier to achieve the desired texturing results.
Image textures in Blender are usually in a 1:1 ratio (e.g: 1024x1024
), but using power-of-2
for texture maps is also fine (e.g: 1024x512
or 4096x1024
etc).
Please Note
It is advised to stay away from image maps of dimensions that are not 1:1 or power-of-2, as they will negatively affect performance.
General guidelines for texture sizes:
- Large objects that need high quality textures (e.g: floors, walls, roof, landscapes etc.):
4096x4096
for desktop and2048x2048
for mobile - Medium sized objects that need to appear in decent quality when being viewed
as a part of the environment (e.g: furniture etc):
1024x1024
for desktop and mobile - Small objects: Recommended to use colors from the 8x8 color
palette seen here, but if an image texture is required, then use
512x512
for both desktop and mobile - Faces that require more detail should take up more space in the UV map than faces of a single color.
To unwrap an object in Blender go into Edit mode, select the faces you want to unwrap and then click UV > unwrap in the menu bar (or use shortcut U).