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Optimization

Below are a few things to keep in mind when making models and textures:

  • Keep the poly count as low as possible and make sure to stick to quadrilaterals and triangles for the model faces
  • Not all meshes need high resolution textures applied to them, when a basic color will do
  • Use high resolution textures for areas that you know the user will be focusing on, and not for background or filler objects
  • A basic 8x8 color palette can be used for a lot of the texture work and goes a very long way in keeping the file sizes low
  • Using an 8x8 palette allows you to have the same material assigned to multiple objects in the scene. Make sure to adjust the UV positions to match the color you are looking for

An example of an 8x8 color palette can be seen below:

color-palette

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