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Adjusting Looks

Sometimes you may notice that your objects look different inside your space than they did in Blender. To achieve the result you are looking for, you will need to tweak the Environment and Effects settings found in the "World" tab in the Editor.

If you have baked materials onto a mesh, you can set the shading type of the mesh to "Basic", which will provide more accurate results within the space.


If images are appearing darker than expected in your space, you can set a 2.2 gamma curve by opening it in Photoshop and seting an exposure filter to lighten the image.


Generally, tweaking and adjusting properties in the Editor will help you achieve the desired results.

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