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Importing Objects

Adding objects into your space is a great way to customize the space and make it your own. However, there are a few things that need to be considered before adding your objects.

Considerations

All 3D models should be in binary glTF format (.glb) and should be optimized for a "mobile game" environment. Textures should be sized to a power of 2 (i.e. 512x512, 1024x1024 etc). A good idea when building a space is to use the lowest-end device you plan to support when testing to see how the space runs.

Some common requirements for running on all devices, including lower-end mobile devices:

  • Low poly count (less than 10 000)
  • Adding too many objects will cause a degradation of performance
  • Small texture sizes, no bigger than 512x512
  • All texture sizes must be a power of 2

Performance If textures are not correctly sized to a power of 2, extra processing is required when loading the space which can cause crashes (especially on iOS).

Please Note Models containing "inverted normals" do not collaborate with collision.

Now you are ready to start importing your objects!

There are two ways to import objects into your space:

  1. From a file

or

  1. From a URL.

From File

To import an object from a file, select Insert > From File on the top bar inside the space. You will be shown a file picker dialog to choose the file you would like to import.

Please Note You may only upload .jpg, .png or .glb files into your space.

From URL

To import an object from a URL, select Insert > From URL on the top bar inside the space. You will be prompted to enter the URL for the object.

Please Note You may only upload .jpg, .png or .glb files and please make sure the server in which the object exists supports CORS.